<h1>Dungeon Quest</h1>
[[<div id='btn'>Start</div>|transition-jail]]
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You wake up
from a deep sleep to find yourself in a jail cell.
You're not sure how long you've been asleep, or how you got there...
[[<div id='btn'>Continue</div>|jail-cell]]
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You look around the
cell but see no way to escape.<br>The door is locked, and you can hear the guard snoring.
<div id='btn'>
What would you like to do?
{(if: (history:) contains "jail-1b")[]\
(else:)[[[Go back to sleep.|jail-1]]]}
{(if: (history:) contains "jail-2b")[]\
(else:)[[[Yell for help!|jail-2]]]}
{(if: (history:) contains "hallway")[[[Pick the cell door lock.|jail-3b]]]\
(else:)[[[Pick the cell door lock.|jail-3]]]}
</div>
{<script>
$('#btn').click( () => new
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<audio src="audio/wake.wav" autoplay>}
You lay back down and
close your eyes...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>[[Continue|jail-1b]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>It's
no good!<br>You are too anxious to settle down or relax.[[Continue|jail-cell]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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You attempt to hollar
for help...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>[[Continue|jail-2b]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>Your
throat is dry, and your voice is soft and hoarse.<br>No one hears you...[[Continue|jail-cell]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You use
a small piece of metal and attempt to pick the cell door lock...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>The
lock clicks, and the door creaks open.[[Continue|transition-hallway]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>But
the guard hears you fiddling with the lock and shoves you back from it!<br>He falls back
asleep.[[Continue|jail-cell]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
<div
id='btn'>(if: (history:) contains "potion")[<h1>GAME OVER</h1><br>You
have died.<br>But that strange potion you found starts glowing...<br><br>[[Use revival
potion.|hallwayC]]]\
(else-if: (history:) contains "hall")[<h1>GAME OVER</h1><br>You have
died.<br>But that strange potion you found starts glowing...<br><br>[[Use revival
potion.|hall-B]]]\
(else-if: (history:) contains "battle")[<h1>GAME OVER</h1><br>You have been
vaporized.<br>The mist of your revival potion lingers in the air...<br><br>[[Activate
revival potion?|revive]]]\
(else:)[<h1>GAME OVER</h1><br>You have died.<br><br>[[Retry?|title-screen]]]
</div>
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{(if:
(history:) contains "hallway-1b")[You look around the hallway and see a sleeping guard and a
window.]\
(else-if: (history:) contains "hallway-3b")[You look around the hallway and see a treasure chest
and a sleeping guard]\
(else-if: (history:) contains "hallway-1b" + "hallway-3b")[You look around the
hallway.<br>The guard is fast asleep.]
(else:)[You look around the hallway and see a treasure chest, a sleeping guard, and a window.]}
What would you like to do?
<div id='btn'>
{(if: (history:) contains "hallway-1b")[]\
(else:)[[[Loot the chest.|hallway-1]]]}
{(if: (history:) contains "hallway-2")[]\
(else:)[[[Fight the guard.|hallway-2b]]]}
{(if: (history:) contains "hallway-3b")[]\
(else:)[[[Sneak out the window.|hallway-3]]]}
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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You
slip out the door and sneak into the hallway...
[[<div id='btn'>Continue</div>|hallway]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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<audio src="audio/travel.ogg" autoplay>}
You
try
to pick the lock on the chest...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>The
chest pops open!<br>[[Continue|hallway-1b]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>The
guard hears you fiddling with the lock and wakes up!<br>He grabs you and takes you back to the jail
cell...[[Continue|jail-cell]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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You
slowly sneak up behind the sleeping guard...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
swiftly judo chop the guard in the neck![[Continue|hallway-2c]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>The
guard jolts awake and grabs you before you can do anything!<br>He drags you back to the jail
cell...[[Continue|jail-cell]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
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You
silently scramble over to the window and grasp the window sill...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
unlatch the window and leap forth...[[Continue|hallway-3b]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>You
trip and smack your shin on the sill instead!<br>You hobble back a little, your shin throbbing in
pain.[[Continue|hallway]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
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You travel further down the hall and eventually come to an intersection...
<div id='btn'>[[Continue.|intersection]]</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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<audio src="audio/travel.ogg" autoplay>}
You lay down and become
strangely drowsy.
You fall into a deep, deep sleep...
<h1>FOREVER.</h1>
[[<div id='btn'>Continue</div>|death]]
{<script>
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<audio src="audio/drop.wav" autoplay>}
You yell for help
at the top of your lungs!<br>...The guard awakes, startled, and sternly tells you to shut up.
[[<div id='btn'>Continue</div>|jail-cell]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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<audio src="audio/yell.wav" autoplay>}
But
it's filled to the brim with poisonous snakes!
They strike out and bite you, and the pain is excrutiating.
The light starts to dim as you feel the venom in your blood...
[[<div id='btn'>Continue</div>|death]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>
<audio src="audio/snakes.wav" autoplay>}
The
guard's neck makes an audible "crack!"
He crumples into a pile on the floor, dead.
You step over his lifeless body.
[[<div id='btn'>Continue</div>|transition-intersection]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>
<audio src="audio/drop.wav" autoplay>}
The hallway splits in two. You can go either left or right.
What would you like to do?
<div id='btn'>[[Go left.|room]]
[[Go right.|hallwayB]]</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
As you pass
through the
window, you realize that you're hundreds of feet above the ground!
You fall to your doom and hit the ground with a splat.
[[<div id='btn'>Continue</div>|death]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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<audio src="audio/drop.wav" autoplay>}
(if: (history:) contains "potion")[You look around the room and see a
window.<br><br>What would you like to do?]\
(else-if: (history:) contains "locked")[You look around the room and see a treasure chest and a
window.<br><br>What would you like to do?]\
(else:)[You wander left and discover a small storage room.<br>In it you see a treasure chest and a
window.<br><br>What would you like to do?]
<div id='btn'>
{(if: (history:) contains "potion")[]\
(else:)[[[Loot the chest.|potion]]]}
[[Sneak out the window.|locked]]
[[Go back.|intersection]]
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
venture further down the hallway.
You discover a guard standing in the middle of the hallway facing away from you.
<div id='btn'>
What would you like to do?
[[Fight the guard.|fight]]
[[Sneak past the guard.|sneak]]
[[Go back.|intersection]]
</div>
{<script>
$('#btn').click( () => new
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<audio src="audio/travel.ogg" autoplay>}
The
chest
is unlocked.
You pop it open and discover a small bottle with a glowing liquid in it.
You place it in your pocket.
[[<div id='btn'>Go back.</div>|room]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>
<audio src="audio/potion.ogg" autoplay>}
You
try
the window, but it's latched shut and won't budge.
[[<div id='btn'>Go back.</div>|room]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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You
lunge at the guard, grappling him.
You quickly put the guard in a sleeper hold...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>He
struggles as your choke-hold tightens.<br>After a few seconds his body goes
limp...[[Continue|hall-transition]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>The
guard reaches back and flings you over his should.<br>You slam to the ground, but quickly hop to your
feet.[[Continue|fight-b]]]]
]
]}
|result)[]
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{(live: 4s)[
(show: ?clue)
(stop:)
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You crouch
down and attempt to sleep stealthily past the guard...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>For
some reason, the guard is distracted by something outside the window.<br>You get past him without him
noticing you.[[Continue|hall-transition]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>You stealthily
make it past the guard,<br>but suddenly you feel something grab the back of your
collar.[[Continue|sneak-b]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You use a small piece of
metal and attempt to pick the cell door lock...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to ("SUCCESS!"))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>The
lock clicks, and the door creaks open.[[Continue|transition-hallway]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You venture further down the hallway, leaving the guard behind.
The hallway opens up into a larger hall...
[[<div id='btn'>Continue</div>|hall]]
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You swing at the guard again, but he dodges it.
Off balance, you stumble as he lunges forward,
thrusting his sword into your gut.
[[<div id='btn'>Continue</div>|death]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
It's the
guard!
You writhe your way out of his grasp and square up to him.
[[<div id='btn'>Continue</div>|fight]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You grab a
loose stone and swing at the guard...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
move too quickly for the guard.<br>The stone strikes his temple and he
collapses...[[Continue|hall-transition]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>The
stone barely misses the guard.[[Continue|fight-c]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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You're not quite sure how, but you suddenly jolt awake in the middle of a hallway
intersection.
Strangely, it feels like you've been here before...
[[<div id='btn'>Continue</div>|intersection]]
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You stand at the entrance of a large hall.
(if: (history:) contains "statue")[You can see a door in the distance on the other side.]\
(else:)[You can see a door in the distance on the other side.<br>To your left side is a small statue.]
<div id='btn'>
What would you like to do?
{(if: (history:) contains "statue")[]\
(else:)[[[Examine the statue.|statue]]]}
{(if: (history:) contains "halldoor")[[[Cross the hall to the door.|halldoor2]]]\
(else:)[[[Cross the hall to the door.|halldoor]]]}
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You gaze
at the statue.
It has a strange aura about it...
[[<div id='btn'>Touch statue.</div>|statue-b]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
begin to cross the large hall.
As you do, a stone gives way underfoot...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
quickly dart across the floor, dodging all booby traps.[[Continue|door]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>You
try evading the trap, but the a trap-door gives way beneath you...[[Continue|death]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You hear a "clink" in the distance...
[[<div id='btn'>Continue</div>|hall]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>
<audio src="audio/statue.ogg" autoplay>}
<div
id='btn'>(if: (history:) contains "statue")[You try the door handle.<br>It
unlatches and the door slowly opens...[[Go through the door.|exterior-transition]]]\
(else:)[You try the door handle, but it's locked. You don't see a keyhole or any way to unlock
it.<br>Maybe there's something else nearby?[[Go back across the hall.|halldoor-b]]]</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
The doorway opens up to the exterior of the dungeon.
The sunlight is blinding, but you are almost free...
[[<div id='btn'>Escape to freedom.</div>|exterior]]
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$('#btn').click( () => new
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You begin
to cross back to the other side of the hall.
The booby traps activate again...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>Once
again, you expertly dodge all the traps,<br>and you make it back to the other side
unscathed.[[Continue|hall]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>You
try evading the traps, but a previously unseen spike shoots from the wall.<br>It impales
you...[[Continue|death]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
suddenly come to.
You're standing in a large hall...
You've been here before.
[[<div id='btn'>Continue</div>|hall]]
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You sprint
outside of the dungeon as fast as you can.
The fresh air and sun feels envigorating!
[[<div id='btn'>Continue</div>|wizard]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
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...But
the sky suddenly darkens.
|clue)[A storm brews, thunder sounds, and lightning strikes.]
|clue2)[A fog rolls in, and from the mist, a figure appears...]
|clue3)[It's an...]
|clue4)[<h1>EVIL WIZARD!</h1>
|clue5)[[[<div id='btn'>Continue</div>|battle]]]]
{(live: 2s)[
(show: ?clue)
(stop:)
]}
{(live: 4s)[
(show: ?clue2)
(stop:)
]}
{(live: 6s)[
(show: ?clue3)
(stop:)
]}
{(live: 8s)[
(show: ?clue4)
(stop:)
]}
{(live: 10s)[
(show: ?clue5)
(stop:)
]}
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"YOU SHALL NOT PASS!" the wizard shrieks.
He twirls his glowing staff and casts a ball of energy at you.
<div id='btn'>
What will you do?
(if: (history:) contains "battle1")[]
(else:)[[[Stand your ground!|battle1]]]
[[Dodge the spell!|battle2]]
[[Run away!|battle3]]
</div>
{$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
stand your ground!
|clue)[Like an idiot.]
<div id='btn'>
|clue2)[The glowing ball of energy hits you and vaporizes you immediately...[[Continue|death]]]</div>
{(live: 2s)[
(show: ?clue)
(stop:)
]}
{(live: 4s)[
(show: ?clue2)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
swiftly jump out of the way of the magical energy!
It vaporizes the ground where you stood...
<div id='btn'>[[Continue|battle4]]</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
turn around an start running toward the door to the dungeon.
<div id='btn'>
(link: "Run!")[But it's no good!<br>The wizard uses his magic to slam the door
shut![[Continue|battle4]]]
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
Despite all odds, your body
somehow reconstitutes itself.
You materialize outside the dungeon walls.
[[<div id='btn'>Continue</div>|wizard]]
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
The mist
clears and the storm dissipates...
|clue)[<h1>Congratulations!</h1>]
|clue2)[Despite all odds,
you have defeated the wizard, and successfully escaped the dungeon!]
|clue3)[YOU ARE FREE!]
<div id='btn'>
|clue4)[(link:"Start new game?")[(reload:)]]
</div>
{(live: 2s)[
(show: ?clue)
(stop:)
]}
{(live: 4s)[
(show: ?clue2)
(stop:)
]}
{(live: 6s)[
(show: ?clue3)
(stop:)
]}
{(live: 8s)[
(show: ?clue4)
(stop:)
]}
{<script>
audio.pause();
var audio= document.createElement('audio');
if (audio.paused == false) {
audio.pause();
audio.currentTime = 0;
}else{
audio.src=
'audio/09-victory.ogg';
audio.load();
audio.loop = false;
audio.play();
}
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
"EEEEEEE! HA HA HA!" the wizard cackles.
"YOU CANNOT ESCAPE MY POWER!"
You look around but see nothing to fight back with...
<div id='btn'>
[[Continue|battle5]]
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
The
wizard casts another energy spell at you.
What would you like to do?
<div id='btn'>
[[Fight back, somehow.|wizfight]]
{(if: (history:) contains "battle3")[]\
(else:)[[[Run away!|battle3]]]}
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
stand firmly, facing the shrieking wizard.
|clue)[You feel a swelling of energy grow within you like you've never felt before...]
|clue2)[You instinctively reach forth your hand...]
|clue3)[The energy tingles and channels to your finger tips...]
<div id='btn'>
|clue4)[[[Continue|wizfight2]]]
</div>
{(live: 2s)[
(show: ?clue)
(stop:)
]}
{(live: 4s)[
(show: ?clue2)
(stop:)
]}
{(live: 6s)[
(show: ?clue3)
(stop:)
]}
{(live: 8s)[
(show: ?clue4)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
Suddenly,
the energy bursts forth from your hand like lightning,
heading straight for the wizard!
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to (either: "SUCCESS!","FAILURE."))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>The
energy strikes the wizard square in the chest.<br>He bursts into a million
pieces![[Continue|endgame]]]]
](else:)[
(replace: ?result)
[[<img
src="images/d20failure2.gif"></img>]|clue)[<br>$roll<br>The
wizard casts a protection barrier.<br>Your energy blast dissipates, leaving the wizard
unscathed.[[Continue|fail]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
The wizard
absorbs your energy blast and swings his glowing staff in the air.
He cackles and casts another, larger magical energy ball,
and flings it in your direction!
<div id='btn'>
(link: "Dodge it!")[But it's no good!<br>The energy is too wide to dodge, and it hits
you, vaporizing you instantly![[Continue|death]]]
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You begin to cross the large hall.
As you do, a stone gives way underfoot...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to ("SUCCESS!"))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
quickly dart across the floor, dodging all booby traps.[[Continue|door]]]]
]
]}
|result)[]
</div>
{(live: 4s)[
(show: ?clue)
(stop:)
]}
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}
You
slowly sneak up behind the sleeping guard...
<div id='btn'>
{(link: "Roll Dice")[
(set: $roll to ("SUCCESS!"))
(if: $roll is "SUCCESS!")[
(replace: ?result)
[[<img
src="images/d20success2.gif"></img>]|clue)[<br>$roll<br>You
swiftly judo chop the guard in the neck![[Continue|hallway-2c]]]]
]
]}
|result)[]
{(live: 4s)[
(show: ?clue)
(stop:)
]}
</div>
{<script>
$('#btn').click( () => new
Audio('audio/bling.ogg').play() );
</script>}